Post by Areon on Feb 23, 2011 0:06:34 GMT -8
Corrupted
Religion
Major Gods Zatolen
Minor Deities -
Abilities
Corruption Corrupted are entities one with Zatolen's endless power and unyielding wrath. They shed their own blood in the name of Zatolen in exchange for inhuman power, intelligence, and physical dominance. The more blood they sacrifice to Zatolen the more in tuned they become to the unholy strength that is his corrupting influence.
The lower tiers are hideous and disfigured while those who have reached the peak of Corruption can easily pass as humans save for their pigment issues.
Averages and Physical Traits
Height
(Original Race Size)
Weight
(Original Race Size)
Pigment
Hair: Sanguine, Crimson, White, Silver.
Skin: Pale, White.
Eyes: Red
Blood: Black.
Biological Specifics
Life: (Immortal, Ageless)
Diet: (The final stage of Corruption do not need to eat.) Raw Meat and Blood.
Lore
The Corrupted inflict upon themselves the wounds they wish reflected upon all who wrong them. They sacrifice their blood in the name of Zatolen in return for his impowering corruption that seeps into the body with each self inflicted cut. While all must praise Zatolen to some degree not all Corrupted are evil there are some who have sought out Zatolen's power so they might protect those they love.
(Full Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +8
Constitution: +6
Dexterity: +4
Intelligence: +2
Wisdom: +4
Charisma: +8
Strengths
+4 Regen
Dark Vision
Poisonous Blood (1d4 Con damage, seeps in through pores.)
+5 to Grapple Checks.
3/day Paralyzing Gaze.
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Ascended Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +6
Constitution: +4
Dexterity: +2
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+3 Regen
Dark Vision
Poisonous Blood (1d3 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Resurrected Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +4
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+2 Regen
Dark Vision
Poisonous Blood (1d3 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Awoken Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +4
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 Regen
Dark Vision
Poisonous Blood (1d2 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Enthralled Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 Regen
Dark Vision
Poisonous Blood (1 Con damage, seeps in through pores.)
+2 to Grapple Checks.
+3 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
Religion
Major Gods Zatolen
Minor Deities -
Abilities
Corruption Corrupted are entities one with Zatolen's endless power and unyielding wrath. They shed their own blood in the name of Zatolen in exchange for inhuman power, intelligence, and physical dominance. The more blood they sacrifice to Zatolen the more in tuned they become to the unholy strength that is his corrupting influence.
The lower tiers are hideous and disfigured while those who have reached the peak of Corruption can easily pass as humans save for their pigment issues.
Averages and Physical Traits
Height
(Original Race Size)
Weight
(Original Race Size)
Pigment
Hair: Sanguine, Crimson, White, Silver.
Skin: Pale, White.
Eyes: Red
Blood: Black.
Biological Specifics
Life: (Immortal, Ageless)
Diet: (The final stage of Corruption do not need to eat.) Raw Meat and Blood.
Lore
The Corrupted inflict upon themselves the wounds they wish reflected upon all who wrong them. They sacrifice their blood in the name of Zatolen in return for his impowering corruption that seeps into the body with each self inflicted cut. While all must praise Zatolen to some degree not all Corrupted are evil there are some who have sought out Zatolen's power so they might protect those they love.
(Full Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +8
Constitution: +6
Dexterity: +4
Intelligence: +2
Wisdom: +4
Charisma: +8
Strengths
+4 Regen
Dark Vision
Poisonous Blood (1d4 Con damage, seeps in through pores.)
+5 to Grapple Checks.
3/day Paralyzing Gaze.
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Ascended Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +6
Constitution: +4
Dexterity: +2
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+3 Regen
Dark Vision
Poisonous Blood (1d3 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Resurrected Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +4
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+2 Regen
Dark Vision
Poisonous Blood (1d3 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Awoken Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +4
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 Regen
Dark Vision
Poisonous Blood (1d2 Con damage, seeps in through pores.)
+3 to Grapple Checks.
+5 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)
(Enthralled Corruption)
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: +2
Dexterity: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 Regen
Dark Vision
Poisonous Blood (1 Con damage, seeps in through pores.)
+2 to Grapple Checks.
+3 to Intimidation (Horrific Appearance.)
Weaknesses
Silver weapons deal extra damage. Small weapons deal an extra 1d8 cold damage, medium weapons deal an extra 1d12 cold damage, and large weapons deal and additional 1d20 cold damage.
Double damage from Silver Weapons and Holy Water. (Only includes the base weapon damage.)