Post by Areon on Nov 15, 2010 1:08:57 GMT -8
Humans.
Plains.
Average Appearance.
Eyes. Green/Brown
Hair. Black/Brown
Skin. Light/pale
Height. 4’9-5’2
Creator God. Mealis and Zatolen
Background. Plains humans are numerous and more advanced then most races. Comparably weaker then most races They are however the dominate race of western Dophia. Their average life span is thirty to forty years.
Black Jet Imperial.
Average Appearance.
Eyes. Blue
Hair Blonde
Skin White
Height 6’4-10’0
Creator God. The True Mother
Background. The Black Jet Imperials are a proud race they rely on numbers and incredible brute strength. They are by far the most advanced race with sprawling industries and metal steam ships. Their warriors however rely on melee rather then ranged and most refuse to use technology in combat. Their average life span is twenty to fifty years.
Son of the Bear
Average Appearance.
Eyes. Green/Blue
Hair. Blonde/Red
Skin. Bronzed
Height. 6’8-7’4
Creator God. The Bear God
Background. Powerful warriors born of the Isles of Fa’rona their word is their life, honorable and fierce their determination in combat is incredible their deeds great. They are the warriors of the Isles and are in constant struggle with the Plains humans of the Humanic Empire. Average life span twenty to thirty years.
Daughters of the Wolf
Average Appearance.
Eyes. Blue/Violet
Hair. Blonde/Red
Skin. Bronzed
Height. 5’4-6’0
Creator God. The Wolf Goddess
Background. These warriors of the Isles of Fa’rona are considered the ultimate form of human beauty. Which is both a blessing and a curse, due to their beauty and command air they are often kidnapped during Humanic Raids to be taking as trophy wives under lords of Plains Humans… one must be careful even unarmed these agile woman are capable of dispatching trained soldiers barehanded. Average life span thirty to thirty five.
Daughters of the Fox.
Average Appearance.
Eyes. Blue/Red
Hair. Reddish with white tips.
Skin. Bronzed
Height. 5’0-5’6
Creator God. The Fox Goddess
Background. Daughters of the Fox are a rarity to look upon them is to know the true meaning of beauty, to catch their natural perfume is to know a unyielding hunger. These humans do not dwell within the Fa’rona tribes but walk the isles free living however they wish.
Kin Slayer Sons.
Average Appearance.
Eyes. Crimson/Black
Hair. Pale white
Skin. Charred Black
Height. 7‘2-9’8
Creator God. The Bull God
Background. These are the children of the Bull God blood thirst monsters whom resemble humans. They who solely believe in killing anyone that they deem ‘challenges’ them to prove their physical superiority over other Children. They are exiles of the Isles’ clans and live rather tormented lives after Mealis burned their flesh with holy presence.
Tal’Threar* (Shadow Stalker).
Average Appearance.
Eyes. Shades of red (Red, Violet, Orange, ect.)
Hair. Black or White
Skin. Deathly pale.
Height. 4’9-5’2
Creator -Fiend-: Eldis Tal (Greatest Shadow)
Background. Tal’Threar infuse themselves with a Tal’ Var demons. They have been gifted the ability to manipulate the shadows, incredible speed, and dead on accuracy. Their endurance still that of a human making it easy to kill them if one can actually land a hit. Average life span twenty to twenty five years.
Honor Blood Human.
Average Appearance
Eyes. Violet
Hair. Black
Skin. Bronzed
Height. 5’4-6’0
Creator God. Paladar
Background. Honor Blood are the most disciplined race beside the white elves. They may not willingly step upon any land mass besides the Island of Paladar. These warriors are the best humanity can offer, though maybe not the physically strongest most Honor blood are more then capable of holding back even highly skilled enemies. Average life expectancy forty to sixty years.
Elves.
White Elves of Paladar.
Average Appearance.
Eyes. Colors of Spring.
Hair. Hair that matches flowers and other natural colors.
Skin. oaken
Height. 5’4-6’4
Creator God. Paladar
Background. The White Elves are a race of order and light. They are filled with fervor and zeal as they honor and serve their lords to ensure their perfect lawful society and cities. While they enforce justice they are no where near as zealous in slaughter as Black Elves.
Black Elves of Na’Tally.
Average Appearance.
Eyes. Colors of Autumn
Hair. metallic
Skin. Dark oak
Height. 6’2-8’6
Creator God. Na’Tally
Background. Black Elves are of Justice by any means and the darkness that follows. Though considered an evil race they are not always the sadistic creatures that stalk the land spreading terror and destruction to enforce justice. Many are actually simple tricksters that simply enjoy pulling pranks and tricks on others.
Dragon Stone Elves*.
Average Appearance.
Eyes. Soul Piercing Green
Hair. Crimson/Void Black
Skin. Red tinted
Height. 4’9-5’2
Creator Gods. Talcor, Na’Tally, Paladar, Zatolen
The Creation of the Dragon Stone Elves were done to end the fighting between the two Elven races and the Dragons. They have a moral sense of law, strong constitution, a power drive for justice, powerful psionics and incredible magical reserves. They are born in virgin Elves.
Green Skin.(Creator God Haltheris)
Horror Goblin.
Average Appearance.
Eyes. Shades of Red
Hair. Black scraggly
Skin. Black with red clan marks
Height. 2’0-2’6
Background. Small and weak these rather physically pathetic creatures are used to scare children into behaving. Though actual quiet deadly if they get the drop on their prey. Capable of turning invisible at will and can secrete a special agent from their skin that causes mass paranoia. Average life span fifteen to thirty years.
Orks (Elder Orks*)
Average Appearance.
Eyes. Green/Brown
Hair. Black
Skin. Green
Height. 4’8-6’2 (Elders 8’0-10’0)
Background. Orks are a race that strengthens over time most orks are simply creatures the mass enemies with near unending numbers. However Elder Orks are some of the strongest and most deadly sentient beings on Dophia. Average life span one hundred to five hundred years. One becomes an Elder after four hundred years.
Ring Troll.
Average Appearance.
Eyes. Red
Hair. Stringy and dark
Skin. Black with red markings that form rings upon their skin.
Height. 20-30 feet tall.
Background. Ring Trolls are insanely strong and powerful users of magic. Though ninety nine percent of these creatures are incompetent to a level unseen in most races… those few that hold a special level of genius are the most deadly of enemies one can gain.
Bestial.
Swamp Tythens.
Average Appearance.
Eyes. Black
Hair. None
Skin. Grey scales
Height. 10-14 feet.
Background. Massive towering herbivore draconians who live in the swamp between the White Elves’ forest and the Blue Dessert. They are one of the strongest races equal to the raw power of a dragon.
Average life span eight hundred to a thousand years.
Desert Tythens.
Average Appearance.
Eyes. Black
Hair. None
Skin. White scales
Height 16-22 feet.
Background. Massive towering carnivore draconian who thrive in the blue dessert. They are the top of the food chain within the dessert strong enough to overpower dragon’s in brute strength and crush pathetic human structures with a swing of their arms. Average life spawn one fifty to six hundred.
Septrinian*
Average Appearance.
Eyes. Grey
Hair. -
Skin. Black leathery scales
Height. 4’2-4’8
Background. Ancient and powerful the Septrinian once ruled the world before a plague nearly wiped their kind out. Though very few of them remain they are still some of the most deadly and powerful mages around. They inherit their parent’s knowledge at birth and cast through the use of flesh, bones, and skin drawing the energy that still remains within. They have thick armored shells and when rolled up can release long envenomed spikes.
Anubians. Are the term used for all best folk. Canines, Felines, and other such beast folk make up the Anubians, they are lead by Dreous’ chosen the Jackalmen. Average life Span thirty to forty years.
Corrupted.
Those who mutilate their flesh in sacrifice to Zatolen are gifted incredible powers as their bodies slowly begin to twist. Often hideous abominations during their ascension. Though the end result is Full Corruption one will appear much like they use to though with minor changes. Red tinted eyes and paler skin are the few visible negatives. Their strength is almost unbelievable allowing them to rip through solid stone with their bare hands.
In rare Instances Corrupted who accidentally kill themselves as they ascend to full corruption are turned into Black Hearts. Spectral creatures of such incredible power most end up being praised as deities by those they meet.
Celestial.
The Akira
Average Appearance.
Eyes. Purple or Red tint
Hair. Blonde/Red
Skin. Bronzed
Height. 5’6-6’0
Creator God. Avenus
Background. The Akira are celestial Aven(birdmen) in other words the agile soldiers of the Celestial Armies. These beings are of justice, true and fair justice. A entire legion was sent down by the gods to bring peace to the war torn world. Though their strict code cast many into exile and thus lead to the War of Wings.
The Kasivar.
Average Appearance.
Eyes. White or Gold
Hair. Brown fur
Skin. Brown fur
Height. 8-12
Creator God. The Bear God
Background. The Vanguard of the Celestial Armies. The Kasivar are massive bear men with long eagle like wings. These are the only celestial soldiers capable of holding off the brute strength of the Eldar drones.
The Black Robes.
Average Appearance.
Eyes. Blinding Red
Hair. White or transparent.
Skin. Deathly Pale
Height. 4’9-5’2
Creator God. Septriss
Background. The Black Robes are mages Septriss has personal chosen to join him in heaven. These are the support force behind the Celestial Armies. Releasing incredible forms of magic in destruction and healing.
Eclipse.
Average Appearance.
Eyes. White with red pulsations.
Hair. Burning fire with red and gold flames.
Skin. Heavily bronzed.
Height. 6-8 feet
Creator God. Mealis and Zatolen.
Background. The Eclipse are the creation of Zatolen’s corrupt nature meeting Mealis’ purity as lovers. They are creatures of balance and are highly magic resistant. They have incredible accuracy and are powerful physically and mentally. They serve as the Celestial Armies’ officers, strategists, and archers.
Demons
Eldar
Average Appearance.
Eyes. Black
Hair. -
Skin. Changes by age from crimson, black, and then white.
Height. 12-16 feet
Creator God. Eldis Sun
Background. The Eldar are Eldis Sun’s children the Eldar Lords closely resemble him as does the Eldar Drones. They are either casters whom have opposable thumbs and clawed hands or warriors whom have long bone structures that serve as massive blades that take the stead of their hands.
Agrith.
Average Appearance.
Eyes. Green
Hair. Black
Skin. Bronzed
Height. 5’2
Creator God. Agrith Katar.
Background. The Agrith are Agrith Katar’s children they play with mortals’ desires and fears. The Agrith take the two types those of Lust and those of Fear. They take the ideal in each person’s eyes of their own type.
Tal’Var
Average Appearance.
Eyes. Solid black eye holes.
Hair. -
Skin. Transparent Black with theater mask like faces.
Length. 18-20
Creator God. Nil’Brek
Background. The Tal’Var are the most feared demons, they unlike the Agrith do not take one’s ultimate fear or lust… they copy their prey in every way with their own physical boost. They then toy with their prey before killing them. When not in the form of a mortal they are giant shadow owlish creatures with theater mask like faces.
Detrinian. Is the term used to identify all the deities of Eldis Sun’s blood line that are each unique unlike the other Demons.
Brekka.
Red. Lithe and fast hunters who average the size of a horse. Deadly and intelligent these pack hunters could easily outsmart and slay dragons. One should not challenge these creatures when arrogant… for against these Brekka fools die.
Green. Large powerfully built monsters who charge crushing anything that stands in their way underfoot. Long horns mount their deadly heads and their legs are strong enough to force them through a wall without momentum. They are roughly the size of a warhorse more then capable of ripping through anything or one while charging.
Black. These massive hulking creatures have long deadly necks and needle thin fangs. Capable of harassing enemies from over nine feet away with their neck and tail they are by far the largest and most dangerous Brekka capable of slithering through tight passages and overcoming anything through brute strength. They burry their eggs in shiny objects for some unknown reason. This usually means their lairs are full of treasures.
Blue. Deadly and cunning these amphibious Brekka have long horns for breaking through hulls and long deadly claws for burrowing through puncture holes. Roughly the size of a dog these creatures enjoy sleeping in the ballasts of the ships. They are sometimes kept as pets on board due to their main prey being rats. They have soft blue leather scales and small needle length fangs. They walk on all fours each hand having three claws, their head is crowned with a single sword length horn. Some find these creature adorable while those who train real Brekka find them an insult to the breed.
White. These lithe Brekka are long serpent like monsters capable of flying. Completely worthless in melee combat compared to other Brekka they spit bolts of acid to paralyze their foes, this acid slowly burns into the skin though it seems to near abstemiously lock nerve endings. They lack the maneuverable of Jarei but they make up for it be being capable of striking enemies from afar.
Animals.
Jarei. Small reptilian bird like creatures that though not as strong as Brekka are incredibly agile and armed with long pointed beaks for piercing even the strongest of scales. Slightly smaller then a Red Brekka they are often used by humans as transportation when horses won’t cut it.
Kurag. Deadly humanoids with powerful exoskeleton armor. Intelligent and strong Kurag swallow humanoids whole as they move towards their stomach their prey is coated in a cobweb-like coating which constricts the prey to minimize size while they digest their prey much like spiders. Their innards are not strong enough to handle scaled, spiked, or other such creatures as this would tear apart their digestive track. Their stomach acids liquefy their prey’s innards but leaves the skin intact. They often climb into these skins secreting a strange gel to fill the skin out to cover their rather rough exoskeletons.
Azulu Wing. These giant rats have arachnid like eyes, deadly fangs, and small leathery wings. Barbed tails flail behind them as they swarm over the lands in large hordes that devour anything that is unfortunate to fall into the horde’s path.
Kal’Jact. Spiritual guardians that reside within strengthened animal bodies. They are only found of Fa’rona or traveling with Children.
Garon. Animals who drink from a certain hot spring grow to over five times their original size and strength. This hot spring is somewhere in the Fa’rona Isles.
The Undead.
The Shadowed. Creatures that feed of evil and vile memories. They thrive in places of horrid deeds and places of slaughter. Composed of solidified malice and darkness they are capable of turning into a thick mist to suffocate and kill those who stand against them. Taking one of three forms Stalkers are lithe creatures who hunt their prey with joy in squeezing every last drop of fear before they murder their victims and feed of their negative stain upon the world. Brutes are hulking creatures capable of crushing would be heroes who can stand against the Stalkers… they ensure the protection of the Fiends. The Fiends are the puppet masters, allowing their thoughtless Stalkers and Brutes the ability to think and strategize, they give purpose to the lesser Shadowed. Fiends embody the full force of evil in a place of great suffering… certain places Fiends are often compared to gods in power… one should avoid places stained or that which remain scarred by black deeds.
Zakra. Spirits trapped in tormented existence. Forced to relive their deeds and deaths, forced to fight in never ending battles due to the evil that perverts their resting grounds… as most soldiers are burned or buried on the battle field… or war torn cities. Zakra are capable of harming mortals with a deathly touch, though their weapons can only harm other Zakra. They can not truly die, they simply return to relive their horrors again and again… to end such twisted creatures one must slay the Shadowed Fiend who embodies their pain, the horrors they live in, and the darkness that taints their souls.
Death Knights. Death Knights are men who broke their codes in cowardice or for ill acts. They are forced to wander the lands until they redeem themselves… few redeem themselves… as most hate their existence and blame the gods for the torment they live through. If struck or even touched by a mundane object or flesh… one will be harmed by a chill that can literally freeze one the contact limb to the bone. Weapons turn so cold they either shatter or feel as if they burn one’s flesh on contact.
Specters and Wraiths. Wrathful spirits who covet life and end it so that if they can’t have it no one can. Specters are mindless spirits with a sole drive to kill… Wraths on the other hand are intelligent and move to outsmart its prey rather then slaughter it.
Revenant. Revenants are much like Zakia with a small exception… these spirits are fully sentient and wish nothing more then to raise their spectral blade against foes who wronged them in life.
Grudge. These spirits are formed when one performs such a ghastly deed that their spirit actual splits from their body. At this point they are literally dead spiritually. Grudges take the form of those they wronged and use inventive ways to kill them so it looks natural… they also attempt to make their body feel a unending terror… or at least pain in return for the pain its own caused.
Lich. Those who were of such power in life that even death could not keep them from remaining on the mortal coil. Liches possess incredible enhanced powers of their living focus. Intellectuals become smarter, warriors become stronger, and the agile become even more so. One can become a lich by binding their soul to an object on death their soul will re-inhabit their bodies until the object is destroyed… they will reform if their body is destroyed.
Shade. Mages who wield such power that the magic that courses through them powers their bodies where life failed. Shades are the only undead whom hold a seductive nature. They however are not one to use it, they are also the only undead whom in general don’t wish to kill the living out of wishing for their own lives back.
Vampires. Vampires feed off the blood of the living this blood must be fresh as in fresh from the vein, or special magical vials which keeps the blood flowering through a magical cardiovascular system. Vampires do not reproduce except by siring a mortal which is done by draining a virgin completely dry of blood, non-virgins are turned into ghouls.
Ghouls. Ghouls are a form of zombies whom are resilient to damage, capable of running at inhuman speeds, and their salvia will turn those it kills into ghouls as well. They retain their intellect allowing them to use weapons and armor properly though sport no free will. They are completely loyal to the vampire who changed them.
Zombies. Zombies are mindless undead often raised in unnatural ways. They are often decaying and rather easy to dispatch for skilled warriors. They do not retain any semblances of life and often simply attack their enemies with tooth and nail they often shamble unable to coordinately run.
Skeletons. These creatures are actually not always unnatural like zombies. Sometimes spirits take up skeletons as a physical form to combat desecrators. Though whether spirit controlled or raised they are capable of down right sprinting, though this will more then not damage their toes. Lacking a brain they often are capable of wielding weapons after being ‘programmed’ of sorts.
Plains.
Average Appearance.
Eyes. Green/Brown
Hair. Black/Brown
Skin. Light/pale
Height. 4’9-5’2
Creator God. Mealis and Zatolen
Background. Plains humans are numerous and more advanced then most races. Comparably weaker then most races They are however the dominate race of western Dophia. Their average life span is thirty to forty years.
Black Jet Imperial.
Average Appearance.
Eyes. Blue
Hair Blonde
Skin White
Height 6’4-10’0
Creator God. The True Mother
Background. The Black Jet Imperials are a proud race they rely on numbers and incredible brute strength. They are by far the most advanced race with sprawling industries and metal steam ships. Their warriors however rely on melee rather then ranged and most refuse to use technology in combat. Their average life span is twenty to fifty years.
Son of the Bear
Average Appearance.
Eyes. Green/Blue
Hair. Blonde/Red
Skin. Bronzed
Height. 6’8-7’4
Creator God. The Bear God
Background. Powerful warriors born of the Isles of Fa’rona their word is their life, honorable and fierce their determination in combat is incredible their deeds great. They are the warriors of the Isles and are in constant struggle with the Plains humans of the Humanic Empire. Average life span twenty to thirty years.
Daughters of the Wolf
Average Appearance.
Eyes. Blue/Violet
Hair. Blonde/Red
Skin. Bronzed
Height. 5’4-6’0
Creator God. The Wolf Goddess
Background. These warriors of the Isles of Fa’rona are considered the ultimate form of human beauty. Which is both a blessing and a curse, due to their beauty and command air they are often kidnapped during Humanic Raids to be taking as trophy wives under lords of Plains Humans… one must be careful even unarmed these agile woman are capable of dispatching trained soldiers barehanded. Average life span thirty to thirty five.
Daughters of the Fox.
Average Appearance.
Eyes. Blue/Red
Hair. Reddish with white tips.
Skin. Bronzed
Height. 5’0-5’6
Creator God. The Fox Goddess
Background. Daughters of the Fox are a rarity to look upon them is to know the true meaning of beauty, to catch their natural perfume is to know a unyielding hunger. These humans do not dwell within the Fa’rona tribes but walk the isles free living however they wish.
Kin Slayer Sons.
Average Appearance.
Eyes. Crimson/Black
Hair. Pale white
Skin. Charred Black
Height. 7‘2-9’8
Creator God. The Bull God
Background. These are the children of the Bull God blood thirst monsters whom resemble humans. They who solely believe in killing anyone that they deem ‘challenges’ them to prove their physical superiority over other Children. They are exiles of the Isles’ clans and live rather tormented lives after Mealis burned their flesh with holy presence.
Tal’Threar* (Shadow Stalker).
Average Appearance.
Eyes. Shades of red (Red, Violet, Orange, ect.)
Hair. Black or White
Skin. Deathly pale.
Height. 4’9-5’2
Creator -Fiend-: Eldis Tal (Greatest Shadow)
Background. Tal’Threar infuse themselves with a Tal’ Var demons. They have been gifted the ability to manipulate the shadows, incredible speed, and dead on accuracy. Their endurance still that of a human making it easy to kill them if one can actually land a hit. Average life span twenty to twenty five years.
Honor Blood Human.
Average Appearance
Eyes. Violet
Hair. Black
Skin. Bronzed
Height. 5’4-6’0
Creator God. Paladar
Background. Honor Blood are the most disciplined race beside the white elves. They may not willingly step upon any land mass besides the Island of Paladar. These warriors are the best humanity can offer, though maybe not the physically strongest most Honor blood are more then capable of holding back even highly skilled enemies. Average life expectancy forty to sixty years.
Elves.
White Elves of Paladar.
Average Appearance.
Eyes. Colors of Spring.
Hair. Hair that matches flowers and other natural colors.
Skin. oaken
Height. 5’4-6’4
Creator God. Paladar
Background. The White Elves are a race of order and light. They are filled with fervor and zeal as they honor and serve their lords to ensure their perfect lawful society and cities. While they enforce justice they are no where near as zealous in slaughter as Black Elves.
Black Elves of Na’Tally.
Average Appearance.
Eyes. Colors of Autumn
Hair. metallic
Skin. Dark oak
Height. 6’2-8’6
Creator God. Na’Tally
Background. Black Elves are of Justice by any means and the darkness that follows. Though considered an evil race they are not always the sadistic creatures that stalk the land spreading terror and destruction to enforce justice. Many are actually simple tricksters that simply enjoy pulling pranks and tricks on others.
Dragon Stone Elves*.
Average Appearance.
Eyes. Soul Piercing Green
Hair. Crimson/Void Black
Skin. Red tinted
Height. 4’9-5’2
Creator Gods. Talcor, Na’Tally, Paladar, Zatolen
The Creation of the Dragon Stone Elves were done to end the fighting between the two Elven races and the Dragons. They have a moral sense of law, strong constitution, a power drive for justice, powerful psionics and incredible magical reserves. They are born in virgin Elves.
Green Skin.(Creator God Haltheris)
Horror Goblin.
Average Appearance.
Eyes. Shades of Red
Hair. Black scraggly
Skin. Black with red clan marks
Height. 2’0-2’6
Background. Small and weak these rather physically pathetic creatures are used to scare children into behaving. Though actual quiet deadly if they get the drop on their prey. Capable of turning invisible at will and can secrete a special agent from their skin that causes mass paranoia. Average life span fifteen to thirty years.
Orks (Elder Orks*)
Average Appearance.
Eyes. Green/Brown
Hair. Black
Skin. Green
Height. 4’8-6’2 (Elders 8’0-10’0)
Background. Orks are a race that strengthens over time most orks are simply creatures the mass enemies with near unending numbers. However Elder Orks are some of the strongest and most deadly sentient beings on Dophia. Average life span one hundred to five hundred years. One becomes an Elder after four hundred years.
Ring Troll.
Average Appearance.
Eyes. Red
Hair. Stringy and dark
Skin. Black with red markings that form rings upon their skin.
Height. 20-30 feet tall.
Background. Ring Trolls are insanely strong and powerful users of magic. Though ninety nine percent of these creatures are incompetent to a level unseen in most races… those few that hold a special level of genius are the most deadly of enemies one can gain.
Bestial.
Swamp Tythens.
Average Appearance.
Eyes. Black
Hair. None
Skin. Grey scales
Height. 10-14 feet.
Background. Massive towering herbivore draconians who live in the swamp between the White Elves’ forest and the Blue Dessert. They are one of the strongest races equal to the raw power of a dragon.
Average life span eight hundred to a thousand years.
Desert Tythens.
Average Appearance.
Eyes. Black
Hair. None
Skin. White scales
Height 16-22 feet.
Background. Massive towering carnivore draconian who thrive in the blue dessert. They are the top of the food chain within the dessert strong enough to overpower dragon’s in brute strength and crush pathetic human structures with a swing of their arms. Average life spawn one fifty to six hundred.
Septrinian*
Average Appearance.
Eyes. Grey
Hair. -
Skin. Black leathery scales
Height. 4’2-4’8
Background. Ancient and powerful the Septrinian once ruled the world before a plague nearly wiped their kind out. Though very few of them remain they are still some of the most deadly and powerful mages around. They inherit their parent’s knowledge at birth and cast through the use of flesh, bones, and skin drawing the energy that still remains within. They have thick armored shells and when rolled up can release long envenomed spikes.
Anubians. Are the term used for all best folk. Canines, Felines, and other such beast folk make up the Anubians, they are lead by Dreous’ chosen the Jackalmen. Average life Span thirty to forty years.
Corrupted.
Those who mutilate their flesh in sacrifice to Zatolen are gifted incredible powers as their bodies slowly begin to twist. Often hideous abominations during their ascension. Though the end result is Full Corruption one will appear much like they use to though with minor changes. Red tinted eyes and paler skin are the few visible negatives. Their strength is almost unbelievable allowing them to rip through solid stone with their bare hands.
In rare Instances Corrupted who accidentally kill themselves as they ascend to full corruption are turned into Black Hearts. Spectral creatures of such incredible power most end up being praised as deities by those they meet.
Celestial.
The Akira
Average Appearance.
Eyes. Purple or Red tint
Hair. Blonde/Red
Skin. Bronzed
Height. 5’6-6’0
Creator God. Avenus
Background. The Akira are celestial Aven(birdmen) in other words the agile soldiers of the Celestial Armies. These beings are of justice, true and fair justice. A entire legion was sent down by the gods to bring peace to the war torn world. Though their strict code cast many into exile and thus lead to the War of Wings.
The Kasivar.
Average Appearance.
Eyes. White or Gold
Hair. Brown fur
Skin. Brown fur
Height. 8-12
Creator God. The Bear God
Background. The Vanguard of the Celestial Armies. The Kasivar are massive bear men with long eagle like wings. These are the only celestial soldiers capable of holding off the brute strength of the Eldar drones.
The Black Robes.
Average Appearance.
Eyes. Blinding Red
Hair. White or transparent.
Skin. Deathly Pale
Height. 4’9-5’2
Creator God. Septriss
Background. The Black Robes are mages Septriss has personal chosen to join him in heaven. These are the support force behind the Celestial Armies. Releasing incredible forms of magic in destruction and healing.
Eclipse.
Average Appearance.
Eyes. White with red pulsations.
Hair. Burning fire with red and gold flames.
Skin. Heavily bronzed.
Height. 6-8 feet
Creator God. Mealis and Zatolen.
Background. The Eclipse are the creation of Zatolen’s corrupt nature meeting Mealis’ purity as lovers. They are creatures of balance and are highly magic resistant. They have incredible accuracy and are powerful physically and mentally. They serve as the Celestial Armies’ officers, strategists, and archers.
Demons
Eldar
Average Appearance.
Eyes. Black
Hair. -
Skin. Changes by age from crimson, black, and then white.
Height. 12-16 feet
Creator God. Eldis Sun
Background. The Eldar are Eldis Sun’s children the Eldar Lords closely resemble him as does the Eldar Drones. They are either casters whom have opposable thumbs and clawed hands or warriors whom have long bone structures that serve as massive blades that take the stead of their hands.
Agrith.
Average Appearance.
Eyes. Green
Hair. Black
Skin. Bronzed
Height. 5’2
Creator God. Agrith Katar.
Background. The Agrith are Agrith Katar’s children they play with mortals’ desires and fears. The Agrith take the two types those of Lust and those of Fear. They take the ideal in each person’s eyes of their own type.
Tal’Var
Average Appearance.
Eyes. Solid black eye holes.
Hair. -
Skin. Transparent Black with theater mask like faces.
Length. 18-20
Creator God. Nil’Brek
Background. The Tal’Var are the most feared demons, they unlike the Agrith do not take one’s ultimate fear or lust… they copy their prey in every way with their own physical boost. They then toy with their prey before killing them. When not in the form of a mortal they are giant shadow owlish creatures with theater mask like faces.
Detrinian. Is the term used to identify all the deities of Eldis Sun’s blood line that are each unique unlike the other Demons.
Brekka.
Red. Lithe and fast hunters who average the size of a horse. Deadly and intelligent these pack hunters could easily outsmart and slay dragons. One should not challenge these creatures when arrogant… for against these Brekka fools die.
Green. Large powerfully built monsters who charge crushing anything that stands in their way underfoot. Long horns mount their deadly heads and their legs are strong enough to force them through a wall without momentum. They are roughly the size of a warhorse more then capable of ripping through anything or one while charging.
Black. These massive hulking creatures have long deadly necks and needle thin fangs. Capable of harassing enemies from over nine feet away with their neck and tail they are by far the largest and most dangerous Brekka capable of slithering through tight passages and overcoming anything through brute strength. They burry their eggs in shiny objects for some unknown reason. This usually means their lairs are full of treasures.
Blue. Deadly and cunning these amphibious Brekka have long horns for breaking through hulls and long deadly claws for burrowing through puncture holes. Roughly the size of a dog these creatures enjoy sleeping in the ballasts of the ships. They are sometimes kept as pets on board due to their main prey being rats. They have soft blue leather scales and small needle length fangs. They walk on all fours each hand having three claws, their head is crowned with a single sword length horn. Some find these creature adorable while those who train real Brekka find them an insult to the breed.
White. These lithe Brekka are long serpent like monsters capable of flying. Completely worthless in melee combat compared to other Brekka they spit bolts of acid to paralyze their foes, this acid slowly burns into the skin though it seems to near abstemiously lock nerve endings. They lack the maneuverable of Jarei but they make up for it be being capable of striking enemies from afar.
Animals.
Jarei. Small reptilian bird like creatures that though not as strong as Brekka are incredibly agile and armed with long pointed beaks for piercing even the strongest of scales. Slightly smaller then a Red Brekka they are often used by humans as transportation when horses won’t cut it.
Kurag. Deadly humanoids with powerful exoskeleton armor. Intelligent and strong Kurag swallow humanoids whole as they move towards their stomach their prey is coated in a cobweb-like coating which constricts the prey to minimize size while they digest their prey much like spiders. Their innards are not strong enough to handle scaled, spiked, or other such creatures as this would tear apart their digestive track. Their stomach acids liquefy their prey’s innards but leaves the skin intact. They often climb into these skins secreting a strange gel to fill the skin out to cover their rather rough exoskeletons.
Azulu Wing. These giant rats have arachnid like eyes, deadly fangs, and small leathery wings. Barbed tails flail behind them as they swarm over the lands in large hordes that devour anything that is unfortunate to fall into the horde’s path.
Kal’Jact. Spiritual guardians that reside within strengthened animal bodies. They are only found of Fa’rona or traveling with Children.
Garon. Animals who drink from a certain hot spring grow to over five times their original size and strength. This hot spring is somewhere in the Fa’rona Isles.
The Undead.
The Shadowed. Creatures that feed of evil and vile memories. They thrive in places of horrid deeds and places of slaughter. Composed of solidified malice and darkness they are capable of turning into a thick mist to suffocate and kill those who stand against them. Taking one of three forms Stalkers are lithe creatures who hunt their prey with joy in squeezing every last drop of fear before they murder their victims and feed of their negative stain upon the world. Brutes are hulking creatures capable of crushing would be heroes who can stand against the Stalkers… they ensure the protection of the Fiends. The Fiends are the puppet masters, allowing their thoughtless Stalkers and Brutes the ability to think and strategize, they give purpose to the lesser Shadowed. Fiends embody the full force of evil in a place of great suffering… certain places Fiends are often compared to gods in power… one should avoid places stained or that which remain scarred by black deeds.
Zakra. Spirits trapped in tormented existence. Forced to relive their deeds and deaths, forced to fight in never ending battles due to the evil that perverts their resting grounds… as most soldiers are burned or buried on the battle field… or war torn cities. Zakra are capable of harming mortals with a deathly touch, though their weapons can only harm other Zakra. They can not truly die, they simply return to relive their horrors again and again… to end such twisted creatures one must slay the Shadowed Fiend who embodies their pain, the horrors they live in, and the darkness that taints their souls.
Death Knights. Death Knights are men who broke their codes in cowardice or for ill acts. They are forced to wander the lands until they redeem themselves… few redeem themselves… as most hate their existence and blame the gods for the torment they live through. If struck or even touched by a mundane object or flesh… one will be harmed by a chill that can literally freeze one the contact limb to the bone. Weapons turn so cold they either shatter or feel as if they burn one’s flesh on contact.
Specters and Wraiths. Wrathful spirits who covet life and end it so that if they can’t have it no one can. Specters are mindless spirits with a sole drive to kill… Wraths on the other hand are intelligent and move to outsmart its prey rather then slaughter it.
Revenant. Revenants are much like Zakia with a small exception… these spirits are fully sentient and wish nothing more then to raise their spectral blade against foes who wronged them in life.
Grudge. These spirits are formed when one performs such a ghastly deed that their spirit actual splits from their body. At this point they are literally dead spiritually. Grudges take the form of those they wronged and use inventive ways to kill them so it looks natural… they also attempt to make their body feel a unending terror… or at least pain in return for the pain its own caused.
Lich. Those who were of such power in life that even death could not keep them from remaining on the mortal coil. Liches possess incredible enhanced powers of their living focus. Intellectuals become smarter, warriors become stronger, and the agile become even more so. One can become a lich by binding their soul to an object on death their soul will re-inhabit their bodies until the object is destroyed… they will reform if their body is destroyed.
Shade. Mages who wield such power that the magic that courses through them powers their bodies where life failed. Shades are the only undead whom hold a seductive nature. They however are not one to use it, they are also the only undead whom in general don’t wish to kill the living out of wishing for their own lives back.
Vampires. Vampires feed off the blood of the living this blood must be fresh as in fresh from the vein, or special magical vials which keeps the blood flowering through a magical cardiovascular system. Vampires do not reproduce except by siring a mortal which is done by draining a virgin completely dry of blood, non-virgins are turned into ghouls.
Ghouls. Ghouls are a form of zombies whom are resilient to damage, capable of running at inhuman speeds, and their salvia will turn those it kills into ghouls as well. They retain their intellect allowing them to use weapons and armor properly though sport no free will. They are completely loyal to the vampire who changed them.
Zombies. Zombies are mindless undead often raised in unnatural ways. They are often decaying and rather easy to dispatch for skilled warriors. They do not retain any semblances of life and often simply attack their enemies with tooth and nail they often shamble unable to coordinately run.
Skeletons. These creatures are actually not always unnatural like zombies. Sometimes spirits take up skeletons as a physical form to combat desecrators. Though whether spirit controlled or raised they are capable of down right sprinting, though this will more then not damage their toes. Lacking a brain they often are capable of wielding weapons after being ‘programmed’ of sorts.