Post by Areon on Mar 3, 2011 23:42:03 GMT -8
Dwar'vic Dwarves
Religion
Major Gods Dwar'vic
Minor Deities -
Climate
Weather Below Freezing, Heavy Snow and Hail.
Terrain Mountains, Caverns, Hollowed Volcanoes, Tunnels, Chasms, Valleys, and Caves.
Technology Level Highly Advanced: Cannons, Mortars, Bombards, Tanks, Coal-Power, Iron Clads.
Abilities
Unbreakable The Dwar'Vic Dwarves are renown for their endurance both physically and mentally. Fearless and prideful they'd soon die from pain then break the trust of their friends and allies.
Machinist Dwar'Vic Dwarves are renown for their ability to create machines with clockwork technology. Their constructs maintain peace and order in their cities as well as provide increased protection against invaders.
Master Weapon Smiths Dwar'Vic Dwarves are by far the greatest masters of weapon smithing. Their weapons have no equal in quality and durability.
Averages and Physical Traits
Direct Family Size Size 3-13
Height
Males 3'0
Females 2'8
Weight
Males 80-100 Pounds
Females 60-80
Pigment
Hair: Red
Skin: Tan
Eyes: Hazel or Yellow.
Blood: Red
Biological Specifics
Life: Child 1-10, Teen 11-20, Adult 21-40, Elder 41-80
Diet: Omnivore Boar, Goat, and Mushrooms. Delicacies Exotic Ales.
Architecture
City Structure Massive sprawling cities of beautifully carved buildings covered with rich silk banners and tapestries. These sprawl for miles within hand-carved caverns with waves of glittering lanterns that drift lightly through the air.
Housing Lavishly decorated and furnished homes filled with gold, gemstones, and fine silks. These dwarves enjoy luxerous lives and wealth is displayed openly and as a symbol of one's manhood.
Structure/Art Dwarves love statuary. rugs. and cloth decor. They also enjoy metal work and ceremonial or decorated arms and armor.
Currency
Ko'Nok (Gold coin with a Diamond center and trim.) 10 Ko'Lok
Ko'lok (Gold coin with a Diamond center.) 5 Ko'voc
Ko'Vok (Gold coin with Diamond trim.)
Political
Government Monarchy
Slavery Low Caste Only
Dominate Sex Male
Empires
Empire of the Four Spheres
Predators of Note
Tremor Beasts
Lore
Excerpt from the Ko'Dio'Lial the Holy Book of Dwar'Vic.
'They the first of the paled, born of clay, dust, and tears that flowed into earthen beards. From they come the Dwar children of the King. They the few tasked to mold Ithia's great lands soon met a kin more ancient then even themselves. In the end the Dwar were cleansed from all but a single land of Dophia. In the end they bowed before the Dark Ones broken and defeated. Thus the darkest of ages came upon the Dwar and their Lord eternal.'
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: +2
Dexterity: -2
Intelligence: 0
Wisdom: 0
Charisma: -2
Strengths
+1 Natural A.C.
+4 to Fortitude Roles.
+1 Health Point per level.
(Caste based Bonus)
(Noble)
+4 Charisma
(Priest)
+2 Wisdom
+2 Strength
(Warrior)
Feat: Heavy Armor Profeciency.
Feat: Exotic Weapons
1 Bonus Feat.
(Craftsmen)
2 Skill Focus Feats of your choice.
(Outcast.)
Additional 2 Hit Points a Level.
(Smith)
Smiths add a bonus modifier equal to Twice their Character Leve when crafting Weapons
Weaknesses
Status is Everything: Dwar'Vic Dwarves need to show off their wealth and power. Dwar'Vic Dwarves receive -2 Moral Penalty to all rolls when not visibly displaying some form of gold or silver.
Natural Addicts: The Dwar'Vic Dwarves' blood lines are riddled with countless addictions and almost every single blood line has at least one. Be it alcohol, tobacco, food, sex, bloodshed, or even self-mutilation. The player may choose their addiction and its severity.
Religion
Major Gods Dwar'vic
Minor Deities -
Climate
Weather Below Freezing, Heavy Snow and Hail.
Terrain Mountains, Caverns, Hollowed Volcanoes, Tunnels, Chasms, Valleys, and Caves.
Technology Level Highly Advanced: Cannons, Mortars, Bombards, Tanks, Coal-Power, Iron Clads.
Abilities
Unbreakable The Dwar'Vic Dwarves are renown for their endurance both physically and mentally. Fearless and prideful they'd soon die from pain then break the trust of their friends and allies.
Machinist Dwar'Vic Dwarves are renown for their ability to create machines with clockwork technology. Their constructs maintain peace and order in their cities as well as provide increased protection against invaders.
Master Weapon Smiths Dwar'Vic Dwarves are by far the greatest masters of weapon smithing. Their weapons have no equal in quality and durability.
Averages and Physical Traits
Direct Family Size Size 3-13
Height
Males 3'0
Females 2'8
Weight
Males 80-100 Pounds
Females 60-80
Pigment
Hair: Red
Skin: Tan
Eyes: Hazel or Yellow.
Blood: Red
Biological Specifics
Life: Child 1-10, Teen 11-20, Adult 21-40, Elder 41-80
Diet: Omnivore Boar, Goat, and Mushrooms. Delicacies Exotic Ales.
Architecture
City Structure Massive sprawling cities of beautifully carved buildings covered with rich silk banners and tapestries. These sprawl for miles within hand-carved caverns with waves of glittering lanterns that drift lightly through the air.
Housing Lavishly decorated and furnished homes filled with gold, gemstones, and fine silks. These dwarves enjoy luxerous lives and wealth is displayed openly and as a symbol of one's manhood.
Structure/Art Dwarves love statuary. rugs. and cloth decor. They also enjoy metal work and ceremonial or decorated arms and armor.
Currency
Ko'Nok (Gold coin with a Diamond center and trim.) 10 Ko'Lok
Ko'lok (Gold coin with a Diamond center.) 5 Ko'voc
Ko'Vok (Gold coin with Diamond trim.)
Political
Government Monarchy
Slavery Low Caste Only
Dominate Sex Male
Empires
Empire of the Four Spheres
Predators of Note
Tremor Beasts
Lore
Excerpt from the Ko'Dio'Lial the Holy Book of Dwar'Vic.
'They the first of the paled, born of clay, dust, and tears that flowed into earthen beards. From they come the Dwar children of the King. They the few tasked to mold Ithia's great lands soon met a kin more ancient then even themselves. In the end the Dwar were cleansed from all but a single land of Dophia. In the end they bowed before the Dark Ones broken and defeated. Thus the darkest of ages came upon the Dwar and their Lord eternal.'
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: +2
Dexterity: -2
Intelligence: 0
Wisdom: 0
Charisma: -2
Strengths
+1 Natural A.C.
+4 to Fortitude Roles.
+1 Health Point per level.
(Caste based Bonus)
(Noble)
+4 Charisma
(Priest)
+2 Wisdom
+2 Strength
(Warrior)
Feat: Heavy Armor Profeciency.
Feat: Exotic Weapons
1 Bonus Feat.
(Craftsmen)
2 Skill Focus Feats of your choice.
(Outcast.)
Additional 2 Hit Points a Level.
(Smith)
Smiths add a bonus modifier equal to Twice their Character Leve when crafting Weapons
Weaknesses
Status is Everything: Dwar'Vic Dwarves need to show off their wealth and power. Dwar'Vic Dwarves receive -2 Moral Penalty to all rolls when not visibly displaying some form of gold or silver.
Natural Addicts: The Dwar'Vic Dwarves' blood lines are riddled with countless addictions and almost every single blood line has at least one. Be it alcohol, tobacco, food, sex, bloodshed, or even self-mutilation. The player may choose their addiction and its severity.