Post by Areon on Mar 3, 2011 23:34:09 GMT -8
Steel Dwarves
Religion
Major Gods Dwar'Vic
Minor Deities -
Climate
Weather Cold, Heavy Snow
Terrain Mountains, Caverns, Tunnels.
Technology Level Advanced: Grenades.
Abilities
Stony Stance Steel Dwarves are well drilled and can maintain formation and orderly combat ranks even when they've loss their commanders. They're rarely surprised and quickly recover from confusion.
No Place for Words The Steel Dwarves care not for words and would sooner split a silver tongued liar's skull open then listen to their idle prattle.
Master Armor Smiths The Steel Dwarves are the most renown and accomplished armor smiths in all of Ithia. Some of them are so capable at putting armor together they can dismantle entire suits of armor while the enemy still wears it.
Averages and Physical Traits
Direct Family Size 3-9
Height
Males: 3'0
Females 2'8
Weight
Males: 80-100
Females 60-80
Pigment
Hair: Black or Brown
Skin: Tan
Eyes: Green
Blood: Red
Biological Specifics
Life Cycle: Child 1-10. Teen 11-20. Adult 21-60. Elder 61-80
Diet: Omnivore, Boar, Goat, and Mushrooms. Delicacies: Exotic Ales.
Architecture
City Structure Massive underground pockets filled with towering structures that reach from the floor to the ceiling to act as supports. Each building is designed to look identical to one another to confuse and disorient invading forces.
Housing Steel Dwarves live humble lives with sparsly furnished towers that can house several dozen families.
Structure/Art Steel Dwarves prefer things plain and dull as they enjoy the calm silence and dull colors to rest their ears and eyes so they might meet the roaring flames and pounding hammers.
Currency
Ko'nok (Gold coin with a diamond center and trim.) 10 Ko'lok
Ko'lok (Gold coin with a diamond center.) 5 Ko'voc
Ko'vok (Gold coin trimmed with diamond.)
Political
Government Monarchy
Slavery Low Caste only.
Dominate Sex Male
Empires
The Empire of the Four Spheres
Predators of Note
Tremor Beasts
Lore
The first of the Steel Dwar were born into poverty and slavery at the hands of higher castes. However they dreamed of freedom... they dreamed prosperity for all and civilization not ruled by pointless rules and meaningless traditions. They journeyed from the safety of the great Spheres and journeyed across the great plains to find refuge and sanctuary among the Elven knighthood on the coastal mountains of the Steel range. However in the end the Steel Dwar were just as corrupt and unreasonable as the original Dwar. Hate and slavery ran in their veins... and no distance would ever be great enough to solve the problem.
Stats Indepth
Racial Bonus/Penalty
Strength: 0
Constitution: +4
Dexterity: -2
Intelligence: 0
Wisdom: 0
Charisma: -2
Strengths
+1 Discipline and Concentration for each member of the Party/Group.
+1 AC when using metal based armor. (This is per piece, so a full helm, metal shield, and metal armor would net +3 AC.)
+1 AB when attacking enemies in metal based armor.
(Caste based Bonus)
(Noble)
+2 Wisdom
+1 Charisma
+1 Constitution
(Priest)
+2 Wisdom
+2 Strength
(Warrior)
Feat: Heavy Armor Profeciency.
Feat: Exotic Weapons
1 Bonus Feat.
(Craftsmen)
2 Skill Focus Feats of your choice.
(Outcast.)
Additional 2 Hit Points a Level.
+1 Constituition
-2 Dexterity
(Smith)
Smiths add a bonus modifier equal to Twice their Character Leve when crafting Armor
Weaknesses
Agoraphobia: Steel Dwarves have a fear of wide open places from their times of traveling through the dangerous plains and receive -3 Modifier against fear checks when in large open areas.
Steel Pride: Steel Dwarves forsook Gold and Silver and instead deem Steel as the metal of wealth and receive a -1 Modifier to all rolls when not displaying some form of Steel.
Natural Addicts: The Steel Dwarves' blood lines are riddled with countless addictions and almost every single blood line has at least one. Be it alcohol, tobacco, food, sex, bloodshed, or even self-mutilation. The player may choose their addiction and its severity.
Religion
Major Gods Dwar'Vic
Minor Deities -
Climate
Weather Cold, Heavy Snow
Terrain Mountains, Caverns, Tunnels.
Technology Level Advanced: Grenades.
Abilities
Stony Stance Steel Dwarves are well drilled and can maintain formation and orderly combat ranks even when they've loss their commanders. They're rarely surprised and quickly recover from confusion.
No Place for Words The Steel Dwarves care not for words and would sooner split a silver tongued liar's skull open then listen to their idle prattle.
Master Armor Smiths The Steel Dwarves are the most renown and accomplished armor smiths in all of Ithia. Some of them are so capable at putting armor together they can dismantle entire suits of armor while the enemy still wears it.
Averages and Physical Traits
Direct Family Size 3-9
Height
Males: 3'0
Females 2'8
Weight
Males: 80-100
Females 60-80
Pigment
Hair: Black or Brown
Skin: Tan
Eyes: Green
Blood: Red
Biological Specifics
Life Cycle: Child 1-10. Teen 11-20. Adult 21-60. Elder 61-80
Diet: Omnivore, Boar, Goat, and Mushrooms. Delicacies: Exotic Ales.
Architecture
City Structure Massive underground pockets filled with towering structures that reach from the floor to the ceiling to act as supports. Each building is designed to look identical to one another to confuse and disorient invading forces.
Housing Steel Dwarves live humble lives with sparsly furnished towers that can house several dozen families.
Structure/Art Steel Dwarves prefer things plain and dull as they enjoy the calm silence and dull colors to rest their ears and eyes so they might meet the roaring flames and pounding hammers.
Currency
Ko'nok (Gold coin with a diamond center and trim.) 10 Ko'lok
Ko'lok (Gold coin with a diamond center.) 5 Ko'voc
Ko'vok (Gold coin trimmed with diamond.)
Political
Government Monarchy
Slavery Low Caste only.
Dominate Sex Male
Empires
The Empire of the Four Spheres
Predators of Note
Tremor Beasts
Lore
The first of the Steel Dwar were born into poverty and slavery at the hands of higher castes. However they dreamed of freedom... they dreamed prosperity for all and civilization not ruled by pointless rules and meaningless traditions. They journeyed from the safety of the great Spheres and journeyed across the great plains to find refuge and sanctuary among the Elven knighthood on the coastal mountains of the Steel range. However in the end the Steel Dwar were just as corrupt and unreasonable as the original Dwar. Hate and slavery ran in their veins... and no distance would ever be great enough to solve the problem.
Stats Indepth
Racial Bonus/Penalty
Strength: 0
Constitution: +4
Dexterity: -2
Intelligence: 0
Wisdom: 0
Charisma: -2
Strengths
+1 Discipline and Concentration for each member of the Party/Group.
+1 AC when using metal based armor. (This is per piece, so a full helm, metal shield, and metal armor would net +3 AC.)
+1 AB when attacking enemies in metal based armor.
(Caste based Bonus)
(Noble)
+2 Wisdom
+1 Charisma
+1 Constitution
(Priest)
+2 Wisdom
+2 Strength
(Warrior)
Feat: Heavy Armor Profeciency.
Feat: Exotic Weapons
1 Bonus Feat.
(Craftsmen)
2 Skill Focus Feats of your choice.
(Outcast.)
Additional 2 Hit Points a Level.
+1 Constituition
-2 Dexterity
(Smith)
Smiths add a bonus modifier equal to Twice their Character Leve when crafting Armor
Weaknesses
Agoraphobia: Steel Dwarves have a fear of wide open places from their times of traveling through the dangerous plains and receive -3 Modifier against fear checks when in large open areas.
Steel Pride: Steel Dwarves forsook Gold and Silver and instead deem Steel as the metal of wealth and receive a -1 Modifier to all rolls when not displaying some form of Steel.
Natural Addicts: The Steel Dwarves' blood lines are riddled with countless addictions and almost every single blood line has at least one. Be it alcohol, tobacco, food, sex, bloodshed, or even self-mutilation. The player may choose their addiction and its severity.