Post by Areon on Nov 28, 2010 22:31:24 GMT -8
Black Elves of Na'Tally Elvish name: Drei'th
Religion
Major Gods Na'Tally
Minor Deities Kuraw
Climate
Weather Mild, Heavy Rains
Terrain Thick Forest, Flower Meadows.
Technology Level Civil: Low, Warfare: High.
Abilities
Judgment The Black Elves or Drei'th in the Elven tongue are naturally driven to hunt down the unjust, cut out the tongue of the liar, butcher the whore, murder the corrupt, and burn the unfaithful. To some it is a minor compulsion... but to others its the very breath they breathe.
Natural Psions The Drei'th are born with natural Psionics and while they rarely rely on these powers over mind and matter... when they do choose to use their innate gifts it is often a sight of awe and horror.
Averages and Physical Traits
Direct Family Size Three-Four
Height
Males 8'6
Females 6'0
Weight
Males 207-267 Pounds
Females 109-140
Pigment
Hair: Metallic
Skin: Dark Oak
Eyes: The Colors of Autumn.
Blood: Dark Red.
Biological Specifics
Life: Child 1-20. Teen 20-160, Adult 160-1800, Elder 1800+
Diet: Herbivore. Fruit and Greens. Delicacies: Fruit Pastries.
Architecture
City Structure The Drei'th prefer to dwell in nature however they still maintain cities of great spires that strike fear into the heart of mortals but hold a overpowering sense of beauty in a dark and sadistic sense.
Housing While the exteriors of their homes hold majesty and grace the interiors are often plain and kept only as a retreat for winter as the Drei'th prefer to sleep and live outdoors when the weather allows.
Structure/Art The Drei'th whisper to the earth and spin their spires forth in fevered songs and dances summoning their primal control over the earth. Each Spire is designed and decorated to reflect the soul of the Drei'th that crafted it.
Currency
The Elves are Self-Sufficient and do not require currency.
Political
Government Kritarchy
Slavery Legal: Non-Black Elves, not practiced.
Dominate Sex Male
Empires
The Holy Empire of the Northern Reach.
Predators of Note
-
Lore
The Drei'th are often mistaken as a cold hearted and blood thirsty race who wishes nothing more then war and genocide against Heretics. However this is spawned merely by the fact most Drei'th never leave their forests and those that do are often Judicators sent out to punish, maim, and kill those who go against Na'Tally's Laws. Many Drei'th are Bards and pranksters enjoying life and relishing the arts. Though all Drei'th are trained in martial combat.
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: -2
Dexterity: +1
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 AB
Drei'th Mind Blast (1d6+ Level and Int Modifier) once per day (You may cast it an additional 1 dam per day for every 10 levels..
1 Pound(+ Level + Int Mod) Telekinesis range 1 Foot ( + Level + Int Mod) Unlimited Uses/Day
Elf Weapon Feat.
Weaknesses
You Recieve -1 to Concentration checks for each living person/creature with in 10 feet.
When resting indoors you recieve -2 Fort, -1 Will, -1 Natural AC, and -1 Int the entire following day.
Religion
Major Gods Na'Tally
Minor Deities Kuraw
Climate
Weather Mild, Heavy Rains
Terrain Thick Forest, Flower Meadows.
Technology Level Civil: Low, Warfare: High.
Abilities
Judgment The Black Elves or Drei'th in the Elven tongue are naturally driven to hunt down the unjust, cut out the tongue of the liar, butcher the whore, murder the corrupt, and burn the unfaithful. To some it is a minor compulsion... but to others its the very breath they breathe.
Natural Psions The Drei'th are born with natural Psionics and while they rarely rely on these powers over mind and matter... when they do choose to use their innate gifts it is often a sight of awe and horror.
Averages and Physical Traits
Direct Family Size Three-Four
Height
Males 8'6
Females 6'0
Weight
Males 207-267 Pounds
Females 109-140
Pigment
Hair: Metallic
Skin: Dark Oak
Eyes: The Colors of Autumn.
Blood: Dark Red.
Biological Specifics
Life: Child 1-20. Teen 20-160, Adult 160-1800, Elder 1800+
Diet: Herbivore. Fruit and Greens. Delicacies: Fruit Pastries.
Architecture
City Structure The Drei'th prefer to dwell in nature however they still maintain cities of great spires that strike fear into the heart of mortals but hold a overpowering sense of beauty in a dark and sadistic sense.
Housing While the exteriors of their homes hold majesty and grace the interiors are often plain and kept only as a retreat for winter as the Drei'th prefer to sleep and live outdoors when the weather allows.
Structure/Art The Drei'th whisper to the earth and spin their spires forth in fevered songs and dances summoning their primal control over the earth. Each Spire is designed and decorated to reflect the soul of the Drei'th that crafted it.
Currency
The Elves are Self-Sufficient and do not require currency.
Political
Government Kritarchy
Slavery Legal: Non-Black Elves, not practiced.
Dominate Sex Male
Empires
The Holy Empire of the Northern Reach.
Predators of Note
-
Lore
The Drei'th are often mistaken as a cold hearted and blood thirsty race who wishes nothing more then war and genocide against Heretics. However this is spawned merely by the fact most Drei'th never leave their forests and those that do are often Judicators sent out to punish, maim, and kill those who go against Na'Tally's Laws. Many Drei'th are Bards and pranksters enjoying life and relishing the arts. Though all Drei'th are trained in martial combat.
Stats Indepth
Racial Bonus/Penalty
Strength: +2
Constitution: -2
Dexterity: +1
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 AB
Drei'th Mind Blast (1d6+ Level and Int Modifier) once per day (You may cast it an additional 1 dam per day for every 10 levels..
1 Pound(+ Level + Int Mod) Telekinesis range 1 Foot ( + Level + Int Mod) Unlimited Uses/Day
Elf Weapon Feat.
Weaknesses
You Recieve -1 to Concentration checks for each living person/creature with in 10 feet.
When resting indoors you recieve -2 Fort, -1 Will, -1 Natural AC, and -1 Int the entire following day.