Post by Areon on Nov 23, 2010 19:39:59 GMT -8
White Elves of Paladar Elvish Name: Viar'rune
Religion
Major Gods Paladar
Minor Deities Dragoul
Climate
Weather Mild, Frequent Rain.
Terrain Thick Forest.
Technology Level Moderate
Abilities
Grace of the Wilds White Elves are quick and agile gliding from tree to tree as if nothing more then the Wind.
Natural Magic. White Elves command magic since the time their born to the time they die capable of drawing upon magic from both Arcane and Druidic Circles White Elves are much more versatile then the Black Elves.
Order and Law. The White Elves are by far the most ordered and refined race alive thriving on civil exchanges and highly organized and directed soceities.
Averages and Physical Traits
Direct Family Size Three to Four
Height
Males: 6'4
Females 5'4
Weight
Males 107-267 Pounds
Females 76-110
Pigment
Hair: The Colors of Wild Flowers.
Skin: Oaken.
Eyes: The Colors of Spring.
Blood: Red.
Biological Specifics
Life: Child 1-30, Teen 30-120, Adult 120-1400, Elder 1400+
Diet: Herbivore, Fruit and Wild greens. Delicacie: Cream Pastries.
Architecture
City Structure Well structured and organized White Elf cities are often master pieces in of themselves. Each house designed to forge a perfect design that combines grace and elegance into one sprawling piece of perfection.
Housing Uniformed in size but each shaped and decorated to reflect the builder and flow with the city.
Structure/Art The White Elves sing to nature and in turn it bends and shifts their voices give shape and form. Flowers more brilliant and breath taking then any paint, wood and stone textures unfelt outside of the great Elven forests, and plants shaped and sculpted beyond the skill of any mortal capabilities.
Currency
Elves are self-Sufficent and do not require a currency.
Political
Government Theocracy
Slavery Outlawed
Dominate Sex Male
Empires
-
Predators of Note
-
Lore
The White Elves are a militaristic race and thrive in orderly environments. Often mistaken as pompous and snobby, White Elves are actually quite humble but are socially awkward in the chaotic mess that is human civilization. They have long fought their cousin race the Drei'th due to clashing ideologies and deities own blood feud. White Elves in the Elven Dialect are known as the Viar'rune.
Stats Indepth
Racial Bonus/Penalty
Strength: 0
Constitution: -2
Dexterity: +2
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 AC and +1 AB when following a Plan or Strategy.
Bonus Feat Martal Weapons.
Bonus Feat Medium Armor.
Arcane Failure chance reduced by 25%.
2(+ 1 every 10 levels) Cantrips of your choice from Druid or Wizard/Sorcerer Circles per day.
(Every 10 levels Spell circle may rise, so at level 10 you may cast 3 cantrips or 1st circle spells.)
Weaknesses
-3 to AC when Surprised and instantly loses initiative the following round.
-2 to all rolls when a Plan or Strategy fails.
Religion
Major Gods Paladar
Minor Deities Dragoul
Climate
Weather Mild, Frequent Rain.
Terrain Thick Forest.
Technology Level Moderate
Abilities
Grace of the Wilds White Elves are quick and agile gliding from tree to tree as if nothing more then the Wind.
Natural Magic. White Elves command magic since the time their born to the time they die capable of drawing upon magic from both Arcane and Druidic Circles White Elves are much more versatile then the Black Elves.
Order and Law. The White Elves are by far the most ordered and refined race alive thriving on civil exchanges and highly organized and directed soceities.
Averages and Physical Traits
Direct Family Size Three to Four
Height
Males: 6'4
Females 5'4
Weight
Males 107-267 Pounds
Females 76-110
Pigment
Hair: The Colors of Wild Flowers.
Skin: Oaken.
Eyes: The Colors of Spring.
Blood: Red.
Biological Specifics
Life: Child 1-30, Teen 30-120, Adult 120-1400, Elder 1400+
Diet: Herbivore, Fruit and Wild greens. Delicacie: Cream Pastries.
Architecture
City Structure Well structured and organized White Elf cities are often master pieces in of themselves. Each house designed to forge a perfect design that combines grace and elegance into one sprawling piece of perfection.
Housing Uniformed in size but each shaped and decorated to reflect the builder and flow with the city.
Structure/Art The White Elves sing to nature and in turn it bends and shifts their voices give shape and form. Flowers more brilliant and breath taking then any paint, wood and stone textures unfelt outside of the great Elven forests, and plants shaped and sculpted beyond the skill of any mortal capabilities.
Currency
Elves are self-Sufficent and do not require a currency.
Political
Government Theocracy
Slavery Outlawed
Dominate Sex Male
Empires
-
Predators of Note
-
Lore
The White Elves are a militaristic race and thrive in orderly environments. Often mistaken as pompous and snobby, White Elves are actually quite humble but are socially awkward in the chaotic mess that is human civilization. They have long fought their cousin race the Drei'th due to clashing ideologies and deities own blood feud. White Elves in the Elven Dialect are known as the Viar'rune.
Stats Indepth
Racial Bonus/Penalty
Strength: 0
Constitution: -2
Dexterity: +2
Intelligence: 0
Wisdom: 0
Charisma: 0
Strengths
+1 AC and +1 AB when following a Plan or Strategy.
Bonus Feat Martal Weapons.
Bonus Feat Medium Armor.
Arcane Failure chance reduced by 25%.
2(+ 1 every 10 levels) Cantrips of your choice from Druid or Wizard/Sorcerer Circles per day.
(Every 10 levels Spell circle may rise, so at level 10 you may cast 3 cantrips or 1st circle spells.)
Weaknesses
-3 to AC when Surprised and instantly loses initiative the following round.
-2 to all rolls when a Plan or Strategy fails.